Logo text | Pax Lefay

3D Artist for 14 years

In November-December 2024, I took part in Polycount’s Bimonthly Environment Art Challenge, choosing to model the stylized environment (concept originally by ZC Wang). I had a lot of trouble pushing this one through to a state at which I was happy with it - I think the main takeaway has been that I need to allocate more time when working on scenes with many smaller props. My original intent was to bake this down to game-ready assets (and I may still do so), but for now I’m just pleased that I have something presentable.