
Seek: A Hidden Object Game
In May 2026, I released Seek: A Hidden Object Game. The player explores a small island, and finds objects to complete the goal. The environment and game design tell the story of The Castaway - an absent-minded man who has somehow misplaced his few belongings on this island (or had them stolen by a particularly mischievous crab). The art style is kept low-poly and bright for a naive aesthetic.
This was a solo project built using the Godot Engine. All art, programming, and design work was completed by me. I published the game for free on Itch.io, and it can be played at the link below (requires mouse and keyboard).
I have made interactive experiences in Unity, and since 2023 I have collaborated with game designers and developers to build the games “Oops! Oort’s Orbital Postal Service” and “Pharoah Nuff”, and “Sticken Together” as entries to Ludum Dare and Microjam (one-weekend game-jams).
The assets for Seek, as well as being cute, are well optimized and game-ready. The models are efficiently UV-mapped, and textures are packed onto shared atlases.